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Al6200

Age/Gender: n/a, Male
Location: Alpha Quadrant, Milky Way
Job: Studying Engineering

Currently a High School senior, going to WPI (Worcester) for a double major in electrical/comp engineering and math. Listen to others, even the dull and the ignorant. They too have their stories. Oh yes, and: Live long and prosper. Alex6200@gmail.com

Newgrounds Stats

Sign-Up Date:
12/3/05

Level: 15
Aura: Light

Rank: Police Officer
Blams: 231
Saves: 379
Rank #: 11,031

Whistle Status: Normal

Exp. Points: 2,220 / 2,500
Exp. Rank #: 10,145
Voting Pow.: 5.67 votes

BBS Posts: 900 (0.93 per day)
Flash Reviews: 55
Music Reviews: 8
Trophies: 0
Stickers: 0

All Flash Reviews

55 Reviews | 20 w/ Responses

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Score: 9
Art of War 2

"Simply great"

submission: Art of War 2
date: October 1, 2007

I've seen quite a bit of flash and have played many games, and this game really gets almost everything right. The balance between plot and game play is sensible, and there is a good compromise made between the gritty aspects of the environment and the cartoon-like aspects.

Maybe I'm biased towards this game since I'm a little bit of a WW2 buff, but I think others will like your historical approach the way I did. You didn't try to be too dramatic or serious, but you also didn't treat the battle of Stalingrad like a joke. What could've made it better would've been an initial cut scene describing the dire state of Soviet Russia, and the bitter savagery of the German invasion.

That said, this game isn't perfect. There is too little mercy for failiure, which I realise is a design choice, but its simply frustrating to have no chance after the smg guy crosses a certain line. My suggestion would be to give your player a small amount of life. Not so much life that the realism and gritiness is lost (I actually really like how you don't make the player invincible, and have them react believably to being in the line of fire), but also make it so that it is possible to kill the smg guy.

In my experience, the difficult game done right is a game where it is hard, but not impossible to succeed when the odds turn against your favor. When a hard game is done improperly, its literally impossible to turn the game around. Rather than being stimulating, this scenario is frustrating.

So, in conclusion, this game has a laudable sense of style, game play, and originality, but still does not achieve perfection.

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Score: 10
Simon The Zooplankton

"Limited graphics are pushed aside by good plot"

date: September 20, 2006

Although the movie's "graphics" were just a few images, I wasn't horribly displeased with the effect. It was a nicely drawn character, and some of the writing was enough to make the movie entertaining. Certainly no masterpiece, but still a fun experience nonetheless.

Author's Response:

Yeah, basically I'm a poor flash drawer. I get what you mean.

Good point.

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Score: 2
KoolMoves Tute (3in1)

"Nice graphics but bad organization and bad grammar"

date: September 20, 2006

Whilst the graphics in the spinning 3D cubes and other nice little effects was nice, it didn't save the tutorial from all of the poor grammar and sentince structure.

This tutorial was hard to read. Sentinces had dangling modifiers, plural verbs were used in place of singular ones. Although I'm not senselessly strict about small grammar mistakes, the grammar errors here inhibited effective understanding of the text.

So, when making a tutorial. Remember to proof-read your writing so its understandible. Good luck in the future.

Author's Response:

Ok i understand thanks man

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Score: 9
Super Fishy (SE)

"A decent remake of an old idea, needs some work"

submission: Super Fishy (SE)
date: September 19, 2006

Although this game succeded in bringing an original graphic style to an old game idea, there were a few issues that makes this Fishey worse than XGen studios.

The first is the gameplay. It simply lacks the tightness that Xgen studios's version had. In their version it was difficult to catch a fish at the beginning, but the prospect of getting bigger made the game impossible to stop playing. Here it just feels less balanced.

The Mario addition was a nice little thing to tack on. Overall, nice job.

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Score: 9
( ellipsis )

"A nice new spin on an old idea"

submission: ( ellipsis )
date: September 19, 2006

Although the defense game where the user scrambles to click on each member of a massive hoard heading towards the base is nothing new, this game goes off the beaten path to some extent.

The graphics were predominantly API (that's what it looks like to me) and it made the whole appearence of the project very smooth and stylish. The explosions were very nice with the fading API lines being emitted.

Although oftentimes defense games are benefited by their own simplicity, I felt that this game could have been improved with the addition of power-ups, and more gameplay elements tacked on.

Overall, nice take on an old idea. Good job, and good luck.

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Score: 10
Marios Holiday Mixup

"Funny, lighthearted"

date: August 21, 2006

Atlhough in no way extremely funny, this was a nice little entertaining few minutes. Nice job.

Btw, why is Luigi Jewish?

Author's Response:

Because im jewish and luigi is awesome! :P

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Score: 10
Snakes on a Plane-TRAILER

"Nice"

date: August 18, 2006

Stylish preloader, has a few funny moments, and has some good timing. "They've been trained to kill" and "Their numbers are growing" moments are real highlights of the movie.

I fealt the ending though was a little dull, and I don't think you really capitalised on Samuel L. Jackson for humor, but overall it was a good movie.

Nice parody.

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Score: 10
CCD 2006 - Hard

"Nice job"

submission: CCD 2006 - Hard
date: August 15, 2006

Brilliant graphics enrich an epic and thought-provoking story.

Happy clock day!

Author's Response:

Thanks!

HAPPY Clock Day!!

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Score: 10
The Story of Clock Day

"Nice artwork, decent little story"

date: August 15, 2006

I'm curious though, on the illustrations, is the watercolor appearence done manually, or with some sort of photoshop.

Are the illustrations of vector or raster?

Author's Response:

The illustrations are vector, they're overlayed with a light texture I made myself by filling a piece of paper with a black marker and scanning it. Happy Clock Day!

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Score: 4
RPG scrolling terrain tut

"Put some time into these tutorials"

date: August 13, 2006

Don't just make one every day. Although they do a decent job for what they are, they're only a few pages long. Its just not enough to cover a few lines of code in an entire flash.

Its like making a movie put making each symbol in the animation its own submission. You need to make something a little bit deeper and more comprehensive.

But your tutorial was defintly above average for Newgrounds and did a decent (although it could be better) job of explaining the code.

Author's Response:

Thanks, actually I tried to make this one deeper, that's why I included limits, walls, and objects.

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